When I first released Cell Life, I had no idea what different types of metrics were available to me to gauge my game’s performance. As an XNA Creator’s Club Member, I had access to my Download History which showed me on a day-by-day basis how many trial downloads and purchases my game got from several different countries. However, over time, I learned that there are many more statistics and lists available, some easier to use than others.
One thing that changes daily (and often more frequently than that) is http://marketplace.xbox.com/en-US/games/catalog.aspx?d=7. This site lists the XBox Indie Games in a Best-Selling order. Whenever the list is updated, it re-sorts based on the current number of sales for the time period. The time period is usually assumed to be one day. If your game is on the top page, it is likely getting well over 75 sales for that day! Browse the list to not only find your own game but to also see what kinds of games consistently stay on the first few pages of the list. What are those games doing that your game is or is not doing? Even if you don’t think some of the games getting a lot of sales are good, it is critical to understand that people ARE buying these games. Learn what you can from this.
A similar list can be found on the XBox 360’s Dashboard. If you select Games Marketplace and browse to Indie Games, you can find a Top Downloads list. This list is similar to, but not identical, to the list above. This list seems to measure downloads per day as opposed to sales. One public site that tries to keep up with this data is http://www.retronator.com/XboxPopularityMeter/Community. Search for your game in the list (use your browser’s search functionality to make this easier) and see how it has done in the last few months. You can compare your game to other Community Games or even to XBLA games as well.
You can also browse the Indie Games section of the XBox Marketplace site above by sorting on Top Rated. How is your game rated compared to other games? If your game is on the first page, it is also likely featured on the XBox 360’s Dashboard in the Top Rated list. This can be a huge boost to your game’s sales. Another thing to look at is the number of ratings your game has received. Often, this is updated well before you get your previous day’s Download/Sales numbers. If you are getting new ratings consistently, you are likely getting a lot of trial downloads (and possibly sales) as well. I find that it can easily be a 40:1 ratio or more of Trials:Ratings. If your game has 1000 ratings, it’s probably doing very well!